Buff SCP 173?

  • Yes, I wanna kill people but cant!

    Votes: 9 69.2%
  • No, I wanna get fucked at a tesla not being able to move.

    Votes: 1 7.7%
  • Who the hell is SCP 173?

    Votes: 3 23.1%

  • Total voters
    13
  • Poll closed .
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B

Black Strawberries|

Guest
#1
My suggestion is to limit the amount of MTF to around 6-10. There is too much confusion with this many MTF running around, and its annoying. Plus, with less MTF, we can have more class D and researchers. This also gives the MTF Commander much more power, because he can easily command a smaller group, unlike the hoards of mtf we currently have now.

The buff would be to send 5 Nine Tail in instead of the usual 3, giving them more power than 3 NTF that usually get wiped out when they first enter the compound. Plus 5 chaos spawning in could make for a very fun game, and it could mean more Class D can be escorted by chaos.

Just my opinion tho, thanks for reading! :D
 
B

Black Strawberries|

Guest
#2
This is one of the worst SCPs simply due to the fact of how slow it damages people, how slow it walks, and how low health it has. I'm suggesting a buff that could make it as good as the current SCP now.

Buff #1: Buff health to 4000. He walks incredibly slow, and he has to be very close to people in order to damage them. He should at least be able to tank bullets while trying to run at a group of MTF.
Buff #2: When he lights someone on fire, all the damage being done to the players add health back onto the SCP himself. Meaning, he can have multiple people on fire all at once, and all their health would be adding onto his.
Buff #3: Buff how fast the flames deal damage. By this, I mean if the scp were to flame someone constantly for 5 seconds, they would die. This may seem OP, but its incredibly easy to avoid this SCP, and this would only be really effective when the SCP is blocking your escape.
Nerf for Buff #3: The nerf would be buffing the fire proof vest drastically. Making it where if you have the vest on, you take the same amount of damage the SCP currently deals now, making it much more important to find a fire proof vest.


Just my opinions, hope you like them! :D
 
B

Black Strawberries|

Guest
#3
(Also, I don't mean to add all of these buffs, just suggesting a few. Don't add them all into the SCP, he would be way too OP
 
#4
I just want to make this as a suggestion for the people who get confused for admins and assistants.
Server CVAR: br_scoreboardranks 1

And no it doesn't override the chat tags its just me saying hi :D
 
#6
So late round, a random spawn quite like that of the MTF NTF, The hard to destroy reptile spawns in, It hasa lower chance of spawning in then CI and will spawn in the Lower HCZ, Now cannon it it as named, hard to kill. So i think somehting around 5000 hp would fit. I see this as a way to clean out the straggerlers left in the LCZ and a scary mechaninc as all you see is the reptile chase you then dead, it already has a skin on the workshop and here is a link to its wiki
http://www.scp-wiki.net/scp-682
 
#7
Thank you for the suggestion; We are considering it!

SCP 457 really does need some changes, and we are looking into the best ways to make him more formidable while avoiding making him a frustrating opponent
 

Tides

ded
Staff member
CTO
#8
thanks for the suggestion! we were planning on adding 682 but there were a few problems that we have ran into and are waiting for the problem to be resolved, but it shouldn't take too long. so it will be done and added pretty soon.
 
#11
We are trying to make new SCP's, and 682 will most likely be one at some time- but will not be implemented for some time.
Kinda-Accepted
Thread Locked/Moved
 
#12
THESE ARE SUGGESTIONS


https://steamcommunity.com/sharedfiles/filedetails/?id=774064122&searchtext= A Working 294 would be amazing.

http://steamcommunity.com/sharedfiles/filedetails/?id=770291148 The bell thing, a passive-aggressive thing, like the watermelon. You pick up the bell and ring it if you are stupid enough, it'll kill you, like the watermelon.
http://steamcommunity.com/sharedfiles/filedetails/?id=831053863&searchtext=SCP I don't know if this would work in Breach. (Eric?)
http://steamcommunity.com/sharedfiles/filedetails/?id=832971398&searchtext=SCP Put this as a model in the room where it is.
http://steamcommunity.com/sharedfiles/filedetails/?id=832296582&searchtext=SCP Same thing as ^
http://steamcommunity.com/sharedfiles/filedetails/?id=833821685&searchtext=SCP This would be amazing, having it in the game would cause a new horror.

http://steamcommunity.com/sharedfiles/filedetails/?id=871969365&searchtext=SCP I saw someone ask for this, found a model.
1. http://steamcommunity.com/sharedfiles/filedetails/?id=179920842
2. http://steamcommunity.com/sharedfiles/filedetails/?id=166259429 096, it does have its own containment chamber after all.

Pretty much all I have for Ideas.
 
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#18
Being the single CI or having two CI in the beginning of the round surrounded by MTF is very under powering at times. The moment you get hit once or you don't hit them back is the death sentence for you. I think it would be beneficial for the CI to have at least 2 minutes off friendly fire immunity before they can get actually damaged. Of course they can't hurt anyone yet during those two minutes.That way so that their role doesn't become undermined and just become the class that you don't want to be because you know you are going to get slaughtered right off the back. This immunity is a way for the CI feels special and you feel lucky being this class just like how you feel when playing an SCP. The CI class should be fun and be that one class that you help class D feel not so defenseless and just give the MTF the surprise backstab.
 
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