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Unit guide

Discussion in 'Server Information' started by Church, Aug 3, 2017.

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  1. Church FĂĽhrer

    Church
    Staff Member Owner
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    WELCOME
    Thank you for your interest in our server! Every new player added to the community helps the server grow into a better place!


    THE ARMY
    The Grand Army of the Republic, also referred to as the Republic army, was the military force of the Galactic Republic during the Clone Wars. In addition to warships and advanced weaponry, the army consisted of legions of clone troopers—genetically identical soldiers bred to serve the Republic. Although the clone army was originally envisioned by Jedi Master Sifo-Dyas, who secretly commissioned the Kaminoan cloners to create an army for the Republic, the clones ultimately became the secret weapon of the Sith, the ancient enemies of the Jedi Order.

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    THE RULES

    • Players must attend at least 1 event before being selected for a unit
    • Players must attend an assessment/tryout before being selected for a unit
    • Players must stay a minimum of three days before switching units
    • Ranks will not transfer across units
    • Players will be whitelisted to no more than 1 clone life at a given time
    • All Sergeant+ must train recruits
    • All Officers must do daily training with their unit
    • All Commanders+ must do training with the Jedi Order
    • Players will never use grapple hooks on other players
    • Players will follow all other rules of the server
    • Recruits MUST be attended to even while unit training is in progress
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    BATTLESTATIONS

    21st - Main Hangar Bay (Far End)
    41st - Main Hangar Bay (Moonpool Area)
    104th - Citadel, Engine Room and Simulation Room Area
    212th- Port Hangar and rest of 2nd Floor
    501st- Starboard Hangar and rest of 2nd Floor
    Special Operations - Third Floor
    Shock- First Floor (Ensure recruits are secure)

    Clonetroopers - Will be assigned to a battalion. If no assignment then follow closest

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    UNIT FOCUS
    Some units in the army had general niches in which they operated. This was based on various factors included the preference and/skill of their jedi general.

    Please note that units did not have special focuses such as tank operation, recon, sniping, front or back lines etc. This focus is based upon their training and use and may overlap with the aforementioned. Everything listed was verified through extensive research.

    104th WOLFPACK - Search and Rescue, Humanitarian
    41ST - Alien Communication and Environments
    21ST - Marines, Harsh and Demanding Environments


    Please note that units will be assigned to special tasks during the event based on their composition. For example: If a tank driver is needed and only 501st has a pilot on then they will be assigned to it.
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    TRAINING
    Training should be done daily according to the following schedule:
    • 6PM - 7PM EST
    • 8:30PM - 9:30PM EST
    • 11:30PM-12:30AM EST


    Day 1:
    Session 1: Units will spend no less than 1 hour on formations to be used on the battlefield and moving into formations as quickly as possible (in fire-teams). Focus should be put on bounding and peeling, wedge and staggered column for patrol and briefing.

    Session 2: Units should do items from Session 1, collectively (entire army)



    Day 2:
    Session 1: Units will spend no less than 1 hour on the citadel or simulation room doing team clearing of the citadel in fire-teams and allowing fire-team leaders to make critical calls. Jedi should accompany the troopers in this training.

    Session 1: Units should do collective clearing in squads.



    Day 3:
    Session 1: Units should spend no less than 1 hour doing specialized training for individual units. All specialized troopers should assemble and do training (pilots, medics, airborne etc) with the highest rank available of that specialization.
    NOTE: Special Operations will gather and do training in their squads for recon, stealthy movement, overwatch, bomb defusal, hostage negotiation, explosive breaching as well as all standard specializations.

    Session 2: Units should spend no less than 1 hour doing specialized training for individual units under live fire. All specialized troopers should assemble and do training (pilots, medics, airborne etc) with the highest rank available of that specialization.



    Day 4:
    Session 1 & 2: Units should spend no less than 1 hour on passive RP training such as:
    • Clearing obstacles from path
    • Bomb defusal
    • Standard repairs
    • Long Range Comms Setup
    • Passive Medical RP


    Day 5:
    Session 1: Units should spend no less than 1 hour on leadership and communications training which includes how to take charge of a fire team, squad, platoon or company. Communications training will cover proper use of the radio and test their radio use in combat.

    Session 2: Session 1 should be tested under live fire




    Day 6:
    Session 1 & 2: Units should spend no less than 1 hour on PVP training in simulation room and citadel using fire-teams, then squads with emphasis put on displaying all other skills taught.
     
    Last edited: Aug 27, 2017
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